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5 things we want to see in Halo Infinite — and 3 we don't

Halo Infinite Source: Microsoft/343 Industries

Halo Infinite, the side by side mainline entry in the Halo series, is slated to launch alongside the Xbox Series X during the vacation season in 2022. With the game's release fast approaching (too equally the fact that Halo Infinite will announced at the Xbox Series Ten July showcase) nosotros've got a lot on our minds in regards to what nosotros desire from Halo Infinite — likewise every bit what we don't. Hither's a full breakdown of everything we are (and aren't) hoping to see.

Want: A bold entrada

Halo Infinite Master Chief Source: Microsoft

Between the campaign of Halo v: Guardians leaving many disappointed, and Halo Wars 2'southward playing things on the safe side, I think Halo Space'southward campaign needs to wow players with some bold choices — both story and gameplay-wise. In terms of writing, it would be fantastic to encounter the character of the Primary Main explored on a deeper level. Halo 5 failed to explore the nuance of his grapheme, which was a shame post-obit the impactful narrative of Halo 4. Halo Infinite has a take a chance to right that wrong.

Related: New audio clip suggests the Banished will be in Halo Infinite

When information technology comes to gameplay, I think Halo would lend itself very well to some non-linear levels. Though Halo has always been designed primarily linearly, a few entrada missions in the past accept shown how well the serial tin can lend itself to open, expansive environments. If 4A Games can take the hyper-linear focus of the Metro series and create an open-world feel as excellent as Metro Exodus, than I fully believe 343 Industries could successfully do the aforementioned with Halo Infinite.

Don't Want: Lots of microtransactions

Halo 5: Guardians Source: Windows Central

In Halo v, you can't unlock armor or weapons for the Warzone gamemode past earning them direct. Instead, you lot have to open boodle box/slot machine REQ packs, either by purchasing them with in-game currency earned through playing, or by buying them with real coin. This system has been widely panned by the Halo community overall, and most players are hoping that the REQ organization (or something like it) doesn't return in Halo Infinite.

While I wouldn't be surprised if Halo Infinite has some type of microtransaction organisation, at that place should at least exist more direct alternative routes to unlock desired items if there is i. The event with Halo five is that fifty-fifty if you opt to grind for earning in-game currency for REQ packs, your loot is notwithstanding randomized. This artificially steepens the player's grind and encourages them to spend money to speed up the process, which is something that players volition near-universally hate.

Desire: A mindblowing Forge mode

Halo 5's Forge mode Source: 343 Industries

Always since information technology was introduced in Halo 3, the Forge mode map editor has become a staple feature in the franchise. Each new iteration of information technology has improved upon the last, and Halo 5's was stellar. It included scripting functionality, thousands of objects, and a suite of different options to change a map's fog, skybox, lighting, and more. Fans took these new tools and ran with them, creating plenty of awesome custom maps.

Supported by the power of Xbox Series Ten and PC hardware, I think Halo Space's Forge has the potential to blow minds. Features like full terrain editing, placeable AI enemies/allies, more than avant-garde scripting options, and more would allow fans' creativity to flourish fifty-fifty more than than information technology could in Halo 5, should they exist implemented.

Don't Want: A lacking customization system

Halo 5 customization Source: 343 Industries

Customizing your Spartan has ever been a huge office of the Halo experience, but Halo five let a lot of people downward on that front. You could but alter your helmet, armor, and visor colour. Previous options from Halo: Reach and Halo 4, like changing your shoulder, arm, and leg armor, were removed. Additionally, the power to create your own keepsake was removed too. Though Halo 5 had many options to cull from in regards to armor, a lot of them were only slightly different from i another, leading to the customization pool feeling bland.

With Halo Infinite, we're hoping that Halo customization makes a improvement. The return of all previous options from other games would be fantastic, and giving players more options for armor color and item would be first-class, too. Calculation in skins for weapons and vehicles would also exist a welcome addition, provided that players are given the selection to turn them off if they want to prioritize visual clarity in-game.

Desire: Playable Elites and Invasion mode

Halo: Reach artwork. Source: Bungie/Microsoft

Halo ii was the first game to make the Covenant's Elite species playable in multiplayer, and in Halo: Reach, Bungie even designed a special objective-based gamemode chosen Invasion around Spartan and Elite players duking it out. All the same, from Halo four onward, the ability to play every bit an Elite has been absent.

Adding playable Elites (and, possibly, Invasion) dorsum in Halo Infinite would be fantabulous. Non only would it give players even more than customization options to savor, but it would also let players to design fun custom games around the concept of playing as an Elite. Playable Elites is also a feature that assists machinima (fan movies made in-game) producers as well, every bit they will be able to add Elite characters to their productions.

Want: New weapons and vehicles

Halo Wars 2 Locust Source: Kai Du/343 Industries

Each new Halo game has added new weapons and vehicles to the franchise'south sandbox. With Halo Infinite, it would be awesome to see this trend continue. Considering it looks similar the Banished faction will be in the game, getting to control some of its unique vehicles such as a Blisterback artillery craft or a Marauder light tank would be fantastic. Fans take been asking for a Precursor/Promethean ground vehicle for a long fourth dimension, also, and so we might have a chance to go behind the wheel of one of those too.

Equally for weapons, it would exist absurd to see some new Fauna weapons aslope returning ones from the older Halo games to become along with the render of the Banished. The ability to wield a Promethean melee blade similar the Promethean Knights use would be sweet, as well.

Don't Want: A disappointing launch

Halo 5 Infection Source: 343 Industries

When it launched, Halo 5 lacked features and gamemodes that well-nigh fans consider staples. This included Big Team Battle, Infection, Forge mode, a wide pick of maps, and many gameplay options in the Custom Games tab. Though virtually of these were added months later, the lack of this content at launch withal disappointed many fans and it acquired a lot of people's excitement well-nigh the game to deflate.

For Halo Infinite, this tin't happen, particularly since the game has been in development for v years and Halo's fanbase has been anxious to come across what the next installment has to offer. At that place's a lot of hype riding behind Infinite, but all of those high expectations would brand another defective launch feel fifty-fifty more than painful.

Want: Lots of post-launch back up

Awakening the Nightmare Source: 343 Industries

Halo Infinite would benefit greatly from having lots of post-launch support. While the initial lack of content in Halo 5 was disappointing, the consistent updates to it did add lots of cool stuff like variants of different gear and creatively designed maps. These additions making their way into Halo Infinite, following the game's release, would raise the game's content offerings and help keep players playing.

Related: Will the Flood exist in Halo Infinite?

Halo Infinite would also be perfect for expansion DLCs equally well, equally the Halo universe is incredibly expansive and offers a plethora of opportunities for entrada expansions. Expansions would also be a cracking mode to reintroduce enemies from the by that might not be in the vanilla campaign, such equally the Flood.

Your thoughts

What do you remember of our wants and don't-wants? Do you hold with our thoughts? Let u.s.a. know.

Halo Infinite is expected to launch during Holiday 2022 on the Xbox Series X and Windows 10 PCs, also as Xbox Ane. Make sure to catch the Xbox Serial X July showcase also, since Halo Infinite volition have an appearance on it. If you're interested in playing some Halo now, don't miss Halo: The Master Chief Collection. Information technology'south available for $40 on Xbox One and Windows 10 PCs.

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